![]() ![]() Īnother issue with WIMP-style user interfaces is that many implementations put users with disabilities at a disadvantage. Pressure-sensitive graphics tablets are often used to overcome this limitation. Drawing and writing are example of these limitations a traditional pointer is limited by two dimensions, and consequently doesn't account for the pressure applied when using a physical writing utility. ![]() Some human–computer interaction researchers consider WIMP to be ill-suited for multiple applications, especially those requiring precise human input or more than three dimensions of input. This consistency allows users' skills to carry from one application to another. Because programs contained by a WIMP interface subsequently rely on the same core input methods, the interactions throughout the system are standardized. This style of system improves human–computer interaction ( HCI) by emulating real-world interactions and providing greater ease of use for non-technical people. The pointer is an onscreen symbol that represents movement of a physical device that the user controls to select icons, data elements, etc.Menus may change depending on context in which they are accessed. A menu is a text or icon-based selection system that selects and executes programs or tasks.Text labels can be used alongside icons to help identification for small icon sets.An icon acts as a shortcut to an action the computer performs (e.g., execute a program or task).Design principles of spacing, grouping, and simplicity help the user maintain focus when working between more than one window. MUI ICONMENU SOFTWAREThe window manager software is typically designed such that it is clear which window is currently active.These individual program containers enable users to move fluidly between different windows.A window runs a self-contained program, isolated from other programs that (if in a multi-program operating system) run at the same time in other windows.The WIMP interface has the following components: WIMP interaction was developed at Xerox PARC (see Xerox Alto, developed in 1973) and popularized with Apple's introduction of the Macintosh in 1984, which added the concepts of the "menu bar" and extended window management. MUI ICONMENU WINDOWSFor example, most mobile phones represent actions as icons and menus, but often do not rely on a conventional pointer or containerized windows to host program interactions. Some GUIs are not based in windows, icons, menus, and pointers. However, while all WIMP systems use graphics as a key element (the icon and pointer elements), and therefore are GUIs, the reverse is not true. Any interface that uses graphics can be called a GUI, and WIMP systems derive from such systems. Though the acronym has fallen into disuse, it has often been likened to the term graphical user interface (GUI). ![]() Other expansions are sometimes used, such as substituting "mouse" and "mice" for menus, or "pull-down menu" and "pointing" for pointer. ![]() In human–computer interaction, WIMP stands for " windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface. A word processing program that uses a WIMP paradigm, providing mouse-operated toolbars and menus to access its functions ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |